Unreal Engine now supports both 60hz and 120hz Morpheus development kitsģD audio playback in VR has also been greatly improved for this release. The latest Sony Morpheus hardware is now supported, along with support for 120Hz rendering using temporal reprojection. New: Playstation 4 Morpheus VR with 120Hz Reprojection Preview your game instantly on a connected HTC Vive using the "VR Preview" button!Īll HTC Vive motion controller features are supported, and controller buttons/touchpads are bindableįull support for both room scale and seated experiences. Unreal Engine now has comprehensive support for Valve's SteamVR API and HTC Vive hardware! We hope that the result is a very solid engine runtime and editor, and we'll continue to make stability a big focus of future releases. With every Unreal Engine release we fix hundreds of bugs and add many new features, but with Unreal Engine 4.8 we've worked hard to improve editor and game stability, as well as to address many of the most common engine bugs and small feature requests. This was a really big focus for Unreal Engine 4.8. Major Features Improved Editor Stability and Quality of Life Yarger (cpyarger), codetackler, Craig Wilson (hamo2k1), Dainius Masiliūnas (GreatEmerald), Daniel Mahashin (dmahashin), Daniel Zeligman (dzeligman), David Palacios (hevedy), Derek van Vliet (derekvanvliet), devbm, Dewitt Buckingham (DaJoker29), Eugene Elkin (eelkin2000), Ezekiel Warren (zaucy), gatools, Henrik Danielsson (TwoD), Jackson Egan (Sneagan), JaredTherriault, Jason (Abatron), Jason Maskell (TamedTornado), Jay Mattis (braindx), jdh84, Jeff Rous (JeffRous), Jefferson Pinheiro (Ixiguis), Jeremy (OPTIPlanet), jlamarche, Joshua Sheard (jsheard), karolz, Kazumasa Ohashi (KazumasaOhashi), Korshikov Anton (tnako), korypostma, Lee Berger (MrCrowbar), Leon Rosengarten (lion03), Leszek Godlewski (inequation), Lucas Dohring (nykac), Lukasz Baran (iniside), Luna Duclos (PSG-Luna), Marat Radchenko (slonopotamus), Marc Kamradt (MarcKamradt), Marco Antonio Alvarez (surakin), marynate, Maurice Laveaux (mlaveaux), Michael Allar (Allar), nsf, Omar Pakker (Omar007), Paul Eremeeff (PaulEremeeff), Pierdek, PjotrSvetachov, radu-danciu, Rama (EverNewJoy), Rene Rivera (grafikrobot), Richárd Németh (hsdxpro), Richard Biely (richardbiely), Robert Chubb (SaxonRah), Robert Williams (Rottbott), Salamanderrake, Sasha Petrovich (xulture), Satheesh (ryanjon2040), Sebastian Köcke (byte3), Sébastien Rombauts (SRombauts), Stephen Whittle (stephenwhittle), Simon Taylor (simontaylor81), Spencer Brown (JedTheKrampus), thk123, Thomas Mayer (tommybear), threadlock, Tobias Mollstam (mollstam), Tore Lervik (hallatore), Will Stahl (merlin91), x414e54, Yohann Martel (ymartel06), zombiesnu (audiokinetic), Ben Rog-Wilhelm(zorbathut), BhaaL (BhaaLseN), Black Phoenix (PheonixBlack), Błażej Szczygieł (zaps166), Cengiz Terzibas (yaakuro), Christopher P. Navrotskiy (bozaro), Ash Matheson (Nuclearfossil), Audiokinetic Inc. Thanks to all of these contributors to Unreal Engine 4.8:ģdluvr, Adrian Gasinski (gasnica), Adrian Irwin (adrianirwin), Albino Rodrigues (Bino-), Alexander O'Mara (AlexanderOMara), Andrew Zhilin (zoon), Angelo Miner (angjminer), Artem V. This release includes 189 great changes that were submitted from Unreal Engine's amazing community of developers.
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